VR$94640$ - translation to γερμανικά
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VR$94640$ - translation to γερμανικά

1996 VIDEO GAME
Pac-man VR; Pac-man vr; Pac-Man vr

VR      
n. (Comput) Virtuelle Wirklichkeit, 3-D Simulation der Wirklichkeit
virtual reality         
  • IDL]]'s Center for Advanced Energy Studies in 2010
  • A [[Missouri National Guard]]sman looks into a VR training [[head-mounted display]] at [[Fort Leonard Wood]] in 2015.
  • In theory, it represents participant's field of view (yellow area).
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  • HTC Vive headsets worn at [[Mobile World Congress]] 2018
  • An inside view of the [[Oculus Rift]] Crescent Bay prototype headset
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  • motion controllers]], demonstrating how astronauts might use virtual reality in the future to train to extinguish a fire inside a lunar habitat
  • [[Smartphone]]-based budget headset [[Samsung Gear VR]] in dismantled state
  • left
  • A [[VPL Research]] DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed circa 1989. Displayed at the [[Nissho Iwai]] showroom in Tokyo
  • U.S. Navy]] medic demonstrating a VR parachute simulator at the Naval Survival Training Institute in 2006
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  • AR]] system developed in 1992. Picture features Dr. Louis Rosenberg interacting freely in 3D with overlaid virtual objects called 'fixtures'
  • NASA Ames]]'s 1985 VIEW headset
COMPUTER-SIMULATED ENVIRONMENT SIMULATING PHYSICAL PRESENCE IN REAL OR IMAGINED WORLDS
Virtuality; Virtual Reality; Methods of virtual reality; 3d simulation; Simulated environment; Computer-simulated environment; Computer simulated environment; Neuron Interactive Virtual Reality; Virtual * terms; Computer-generated environment; Virtual reality (VR); Virtual environments; Virtual-reality; Virtual gaming; Virtual realities; Live-action virtual reality game; Virtual reality simulator; Virtual reality simulators; History of virtual reality; Health effects of virtual reality; Privacy concerns with virtual reality
virtuelle Realität (dreidimensionale Darstellung)
maximum speed         
  • knots]]
STANDARD AIRSPEED DEFINED AS IMPORTANT TO AIRCRAFT OPERATION
V-Speeds; VC speed; VS speed; VNE; VNO speed; Overspeed (aeronautics); V Speeds; V1 speed; Maximum speed; VR speed; V2 speed; Vne; Vr speed; VFE; Vs0; Max speed; Max Speed; Maximum Speed; Takeoff speeds; Never exceed speed; Velocity 2; Maximum operating limit speed; IVMCL; V-speed; Overspeed (aircraft); V speed; V-speeds
Höchstgeschwindigkeit

Ορισμός

VR

Βικιπαίδεια

Pac-Man VR

Pac-Man VR is a 1996 video game by Virtuality set in the Pac-Man universe.

The game featured play in a 3D environment from a first-person perspective. The game did not change any gameplay mechanics of the original game, except adding a multiplayer feature. The game cabinet itself was expensive, as was play which cost five dollars for five minutes. The cabinet was a 2000 SU series model, where the player stood in a ring set at the waistline. The player could turn his head and a tracking system built into the glasses would detect it and turn Pac-Man's head in the game. Crouching and standing tall were also allowed and movement was done with a joystick. An adaption for the SU-3000 Systems was released, later on, making Pac-man VR the only non-shooting game ever released for SU-3000 systems.

The promotional page that was originally on Virtuality's web site (which no longer exists), describes the game:

PAC-MAN fever is spreading again with this new fully immersive 3D virtual reality game from Virtuality in which the player actually becomes PAC-MAN himself. Through a licensing agreement with NAMCO, the creators of the original PAC-MAN, Virtuality brings this fun packed game for Solo, Duo and Quattro Series 2000 SU systems.
Retaining all of the original gameplay, Virtuality have enhanced this classic game by networking up to four PAC-MAN characters together, enabling them to see, talk and compete with each in the same virtual maze while still trying to outwit the ghosts.